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D&D 5E spells, specifically Arcane Lock and Shield Master, can be game-changing in your campaigns. Here's a comprehensive guide to understanding their effects.
Arcane Lock: A Powerful Spell
Arcane Lock is a 3rd-level evocation spell that allows you to create an unpredictable lock for doors and other secure objects. It can be used to prevent unwanted entry, while also providing a challenge for your players.
- Spells Attunement: Requires attunement by a spellcaster of 5th level or higher
- Duration: Instantaneous, but lasts for 1 minute
- School: Evocation
- Range: 30 feet
Shield Master: A Game-Changing Spell
Shield Master is a 5th-level evocation spell that allows you to create a shield of magical energy around yourself and your allies. It provides excellent protection against damage, making it an invaluable asset in combat.
- Spells Attunement: Requires attunement by a spellcaster of 5th level or higher
- Duration: Instantaneous, but lasts for 1 hour
- School: Evocation
- Range: Self ( caster only)
Pass Without Trace: A Life-Changing Spell
Pass Without Trace is a 3rd-level transmutation spell that allows you to create an impenetrable barrier around yourself and your allies. It provides excellent protection against damage, making it an invaluable asset in combat.
- Spells Attunement: Requires attunement by a spellcaster of 5th level or higher
- Duration: Instantaneous, but lasts for 1 day
- School: Transmutation
- Range: Self (caster only)
Healing Potions: A Lifesaving Spell
Healing Potions are a 1st-level nonmagical item that can restore hit points to a character. They provide excellent healing in combat, making them an invaluable asset for any party.
- Spells Attunement: Requires attunement by a spellcaster of 5th level or higher
- Duration: Instantaneous
- School: Transmutation
- Range: Self (caster only)