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Topsitenet Web New - Magic Items, Spells, and Character Abilities in 5th Edition D&D

A comprehensive guide to the magic items, spells, and character abilities found in the 5th edition of Dungeons & Dragons. This article covers the various types of magic items, including those that grant combat advantage, manipulate reality, and enhance spellcasting.

Magic Items

Type Subtype Description Requirements
Curse Item Cantrip, Enchantment, Evocation, or Transmutation A curse item is a magical object that can cause harm to its wielder. Cannot be used for non-magical purposes.
Amulet of Divination Cantrip, Divination An amulet that grants the ability to divine information about the past or future. Requires a DC 15 Intelligence check to use.

Spells

School of Magic Subschool Description Spell Slots
Abjuration Casting Time: 1 action, Range: 30 ft., Target: Self or Object, Duration: Instantaneous A conjuration spell that summons an object or constructs. 2 slots per day for level 5 and above.
Charisma-based spells Casting Time: 1 action, Range: Self (0 ft.), Duration: Instantaneous SPELLS THAT GRANT CHARISMA-RELATED ABILITIES, SUCH AS INCREASE TO MAXIMUM CHARISMA. Variable number of slots per day for level 5 and above.
Ability Score Improvement Tertiary Ability Score Bonus Average Ability Score Increase
Level 1: +1 to all ability scores for one minute. Higher level, the bonus increases by +1 per hit point above 10,000. For characters with at least two extra abilities, they get a base increase of +1.

Remember to consult the official D&D sourcebook or your Dungeon Master for specific rules and information on magic items, spells, and character abilities in 5th edition Dungeons & Dragons. Always check with your DM before playing, as their house rule may override these general guidelines.

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