Spell Analysis
In this article, we will be reviewing and analyzing four spells in Dungeons & Dragons 5th edition: Arcane Lock, Hunger of Hadar, Shield Master, and Pass without Trace.
Arcane Lock
Arcane Lock is a powerful spell that creates a magical lock on a door or other object. It allows the caster to set a higher difficulty level for future attempts at unlocking the item, making it more challenging for others to succeed.
To cast Arcane Lock, the caster must make an Intelligence (Investigation) check against a DC of 15. If they fail, the lock remains in place and can only be opened by finding the correct combination or using a specific tool.
On the other hand, if the caster succeeds in setting the difficulty level, the lock is removed and the item can be unlocked without penalty.
Hunger of Hadar
Hunger of Hadar is a spell that manipulates the user's perception, making them see or hear things that aren't really there. It allows the caster to create illusions that can deceive even the most perceptive foes.
To cast Hunger of Hadar, the caster must make an Intelligence (Perception) check against a DC of 13. If they fail, their perception is impaired for one minute.
On the other hand, if they succeed in creating the illusion, it lasts for as long as the caster remains on the battlefield or within 5 feet of them.